buyers = {
	foodbuyer = { --name used in concommand
		entclass = "food", --entity name
		buyamt = 10, --base amount to buy for
		flux = 1, --how much it changes up/down (0 to disable changing)
		max = 15, --if flux =/= 0 then minimun and maximun buy amounts
		min = 5, -- ^^
		nicename = "Chinese Food" -- nice name show, shows as "Buying xxx"
	},
	akbuyer = {
		entclass = "spawned_weapon",
		buyamt = 250,
		flux = 5,
		max = 300,
		min = 225,
		requiredvars = {weaponclass = "weapon_ak472"}, --ADVANCED: If your entity has extra variables, this will check them (server side)
		nicename = "Ak-47's"
	},
	melonbuyer = {
		entclass = "spawned_food",
		buyamt = 5,
		flux = 0, --disable changin of price so we dont need min/max
		requiredmodel = "models/props_junk/watermelon01.mdl", --ADVANCED: only buy entites with the correct model
		nicename = "Melons"
	},
	printerbuyer = {
		entclass = "money_printer",
		buyamt = 500,
		flux = 25,
		max = 800,
		min = 200,
		nicename = "Money Printers"
	}
}